unreal_engine_extraction
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| unreal_engine_extraction [2026/04/15 13:52] – ultracomfy | unreal_engine_extraction [2026/10/15 12:55] (current) – external edit 127.0.0.1 | ||
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| ====== What You Need ====== | ====== What You Need ====== | ||
| You are lucky! For the longest time, extracting assets from Unreal games was the biggest pain in the ass you could imagine. In fact, I collected an ungodly list of tools for entering Unreal games, but you only need two: | You are lucky! For the longest time, extracting assets from Unreal games was the biggest pain in the ass you could imagine. In fact, I collected an ungodly list of tools for entering Unreal games, but you only need two: | ||
| - | - [[Tools# | + | - [[Tools# |
| - | - [[Tools# | + | - [[Tools# |
| Fmodel is quite amazing - for beginners, It does the job of dealing with '' | Fmodel is quite amazing - for beginners, It does the job of dealing with '' | ||
| Line 24: | Line 24: | ||
| If it does not, click the <wrap em> | If it does not, click the <wrap em> | ||
| - | This is the Directory Selector screen of FModel. The first thing you need to <wrap em>set up with FModel is the directory that contains the game's '' | + | This is the Directory Selector screen of FModel. The first thing you need to <wrap em>set up with FModel is the directory that contains the game's '' |
| - | + | ||
| - | Once you are set, hit OK. The program might ask you to reload. Let it do that. After the program restarts, you should open the Settings menu from the main ribbon. A screen that looks something like this should open: | + | |
| - | {{ :: | + | |
| - | Ignore the exact settings shown in the screenshot. This is to be used for orientation so that you know where to look at. For now, you should focus only on the strictly necessary settings. The strictly necessary settings here are marked with a star. You are already familiar with some of them: | + | |
| - | * <wrap em> | + | |
| - | * <wrap em> | + | |
| - | * <wrap em>UE Version</ | + | |
| - | * <wrap em> | + | |
| - | + | ||
| - | Lastly, you should also <wrap em> | + | |
| <WRAP box> | <WRAP box> | ||
| Line 45: | Line 35: | ||
| ++++ | ++++ | ||
| </ | </ | ||
| + | |||
| + | |||
| + | Once you are set, hit OK. The program might ask you to reload. Let it do that. After the program restarts, you should open the Settings menu from the main ribbon. A screen that looks something like this should open: | ||
| + | {{ :: | ||
| + | Ignore the exact settings shown in the screenshot. This is to be used for orientation so that you know where to look at. For now, you should focus only on the strictly necessary settings. The strictly necessary settings here are marked with a star. You are already familiar with some of them: | ||
| + | * <wrap em> | ||
| + | * <wrap em> | ||
| + | * <wrap em>UE Version</ | ||
| + | * <wrap em> | ||
| + | |||
| + | Lastly, you should also <wrap em> | ||
| ====== Step 2 - Loading In ====== | ====== Step 2 - Loading In ====== | ||
| Line 63: | Line 64: | ||
| ===== Step 3.A Finding Keys Online ===== | ===== Step 3.A Finding Keys Online ===== | ||
| - | Luckily, | + | Luckily, |
| - | ===== Step 3.B Finding | + | Alternatively, |
| - | <Section will be added later> | + | |
| + | ===== Step 3.B Finding the Key Yourself ===== | ||
| + | Try [[https:// | ||
| ====== Step 4 (Required for Unreal Engine 5 Games) .usmap and jmap ====== | ====== Step 4 (Required for Unreal Engine 5 Games) .usmap and jmap ====== | ||
| - | This is a good start and will often already get you pretty far into the game's assets. Thanks to FModel, you don't even have to worry about WWise or other audio handlers, as FModel lets you play '' | + | What I have covered so far is, I think, |
| However, in many cases you will be wanting to look into '' | However, in many cases you will be wanting to look into '' | ||
| Line 76: | Line 78: | ||
| ===== Step 4.1 ===== | ===== Step 4.1 ===== | ||
| After downloading jmap you should have a file called '' | After downloading jmap you should have a file called '' | ||
| - | {{ ::opening_cmd.png? | + | {{ ::opening_ps.png? |
| - | <WRAP centeralign> | + | <WRAP centeralign> |
| <wrap hi>On Windows 11 you should be able to right-click into the window where jmap is in, and then select "Open in Terminal" | <wrap hi>On Windows 11 you should be able to right-click into the window where jmap is in, and then select "Open in Terminal" | ||
| However, depending on your settings it might open Command Prompt instead. jmap **requires** powershell.</ | However, depending on your settings it might open Command Prompt instead. jmap **requires** powershell.</ | ||
| Line 102: | Line 104: | ||
| </ | </ | ||
| ===== Step 4.2 ===== | ===== Step 4.2 ===== | ||
| - | This mappings file can now be used in FModel. Open the <wrap em> | + | This mappings file can now be used in FModel. Open the <wrap em> |
| ====== Profit! ====== | ====== Profit! ====== | ||
| - | That is all. With this knowledge you should now be able to work with Unreal Engine games and extract assets from them. Note that you will need additional software to work with more involved file types, like those used for 3D assets/ | + | That is all. With this knowledge you should now be able to work with Unreal Engine games and extract assets from them. Note that you will need additional software to work with more involved file types, like those used for 3D assets/ |
| <wrap hi>To use FModel, you will now be primarily interested on the right side of your screen that acts as an explorer for the game's files. Use it to navigate through the folder structure, double click to open files and right click to see options for extracting the selected files. After opening a file it will often show a preview - use the left button on the bottom right to get back to the file/folder view.</ | <wrap hi>To use FModel, you will now be primarily interested on the right side of your screen that acts as an explorer for the game's files. Use it to navigate through the folder structure, double click to open files and right click to see options for extracting the selected files. After opening a file it will often show a preview - use the left button on the bottom right to get back to the file/folder view.</ | ||
unreal_engine_extraction.1776261179.txt.gz · Last modified: by ultracomfy
