Ramblings

Introspective narcissism since the 2000s.

User Tools

Site Tools


tools

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
tools [2026/04/11 19:08] ultracomfytools [2026/06/01 14:25] (current) ultracomfy
Line 16: Line 16:
 ---- ----
 ==== Asset Studio ==== ==== Asset Studio ====
-[[https://github.com/aelurum/AssetStudio|GitHub]]\\+[[https://github.com/aelurum/AssetStudio|GitHub/Asset Studio]]\\
 Unity game files exploring and extraction utility. <wrap hi>Open program and load in the Gamename_Data folder</wrap>. Extremely powerful.\\ Unity game files exploring and extraction utility. <wrap hi>Open program and load in the Gamename_Data folder</wrap>. Extremely powerful.\\
 #Extraction #Unity #Unity Game Engine #Data Mining #Datamining #.assets #.resource #Extraction #Unity #Unity Game Engine #Data Mining #Datamining #.assets #.resource
Line 26: Line 26:
 ---- ----
 ==== Audio to Video Converter ==== ==== Audio to Video Converter ====
-[[https://github.com/ULTRACOMFY/Audio-to-Video-Converter|GitHub]]\\+[[https://github.com/ULTRACOMFY/Audio-to-Video-Converter|GitHub/Audio to Video Converter]]\\
 Made by myself using FFMPEG.\\ Made by myself using FFMPEG.\\
 #Audio #Video #YouTube #Soundtrack Uploading #Audio #Video #YouTube #Soundtrack Uploading
Line 44: Line 44:
 ---- ----
 ==== FModel ==== ==== FModel ====
-[[https://github.com/4sval/FModel|GitHub.com/4sval/Fmodel]]\\+[[https://github.com/4sval/FModel|GitHub/Fmodel]]\\
 Premier utility for exploring and extracting Unreal Engine games, specifically .pak, .utoc (with their associated .uasset and .ubulk's). Works for Unreal Engine 5.\\ Premier utility for exploring and extracting Unreal Engine games, specifically .pak, .utoc (with their associated .uasset and .ubulk's). Works for Unreal Engine 5.\\
 Add game as "New Game", then use the //Settings Menu// to set up how the program reads the files. May or may not auto-detect the game version and will probably require manually generating a mappings file (.usmap). If extracted files don't look like they're from your game, then they're probably generated using Fortnite's mappings. Play around with the settings until it doesn't do that anymore. If it errors with unversioned properties and missing mapping file, use [[Tools#jmap]] to generate a mapping file.\\ Add game as "New Game", then use the //Settings Menu// to set up how the program reads the files. May or may not auto-detect the game version and will probably require manually generating a mappings file (.usmap). If extracted files don't look like they're from your game, then they're probably generated using Fortnite's mappings. Play around with the settings until it doesn't do that anymore. If it errors with unversioned properties and missing mapping file, use [[Tools#jmap]] to generate a mapping file.\\
Line 55: Line 55:
 ---- ----
 ==== jmap ==== ==== jmap ====
-[[https://github.com/trumank/jmap|github.com/trumank/jmap]]\\+[[https://github.com/trumank/jmap|GitHub/jmap]]\\
 "Unreal Engine reflection data format and extractor"\\ "Unreal Engine reflection data format and extractor"\\
-Terminal application, use a command like ".\jmap_dumper.exe --pid 11528 output.usmap(Powershell, pid number replaced with Process ID of the running game) to generate a .usmap file that can be used in applications like [[Tools#Fmodel]].\\+Powershell application, use a command like ''$env:PATTERNSLEUTH_RES_EngineVersion=“5.6”'' to set up the game's version, then run  ''.\jmap_dumper.exe --pid 11528 output.usmap'' (Powershell, pid number replaced with Process ID of the running game) to generate a .usmap file that can be used in applications like [[Tools#Fmodel]].\\
 #[[Extraction]] #Unreal Engine #UE #Unreal Engine 4 #UE4 #Unreal Engine 5 #UE5 #Data Mining #Datamining #.usmap #[[Extraction]] #Unreal Engine #UE #Unreal Engine 4 #UE4 #Unreal Engine 5 #UE5 #Data Mining #Datamining #.usmap
 ---- ----
 ==== Open Broadcaster Software ==== ==== Open Broadcaster Software ====
-[[https://obsproject.com/|obsproject.com]]\\+[[https://obsproject.com/|OBSproject.com]]\\
 Desktop recording and streaming software based on an empty canvas that can be filled with static or dynamic elements.\\ Desktop recording and streaming software based on an empty canvas that can be filled with static or dynamic elements.\\
 NVIDIA Kepler architecture support ended after OBS version 30.2.3 - versions after this no longer support hardware encoding, forcing device to use CPU for rendering instead.\\ NVIDIA Kepler architecture support ended after OBS version 30.2.3 - versions after this no longer support hardware encoding, forcing device to use CPU for rendering instead.\\
 #OBS #Streaming #Recording #OBS #Streaming #Recording
 +----
 +==== Planetary Names USGS ====
 +[[https://planetarynames.wr.usgs.gov/|Gazetteer of Planetary Nomenclature]]\\
 +United States Geological Survey insitution focused on maintaining accurate records of internationally recognized planetary names, specifically features like craters, rimae, paludes, dorsa and many more none of us have ever heard about.\\
 +Extremely useful index for astronomical data based on the information from the International Astronomical Union. See [[https://planetarynames.wr.usgs.gov/SearchResults?Target=16_Moon&Feature%20Type=9_Crater,%20craters|this example]] for a list of all IAU approved, named craters on Earth's moon.\\
 +#Space #Resource #Celestial Object #Planetary #Names #Website
 ---- ----
 ==== QuickBMS ==== ==== QuickBMS ====
Line 105: Line 111:
 ---- ----
 ==== UE4SS ==== ==== UE4SS ====
-[[https://github.com/UE4SS-RE/RE-UE4SS|Github.com/UE4SS]]\\+[[https://github.com/UE4SS-RE/RE-UE4SS|GitHub/UE4SS]]\\
 Deprecated injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games. For generating .usmap files, use [[Tools#jmap]] instead.\\ Deprecated injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games. For generating .usmap files, use [[Tools#jmap]] instead.\\
 Drop contents of .zip into the folder that has the WinShipping.exe file, run the game and then press Ctrl+NumPad 6 to generate a .usmap mapping file, which other programs like [[Tools#FModel]] can work with.\\ Drop contents of .zip into the folder that has the WinShipping.exe file, run the game and then press Ctrl+NumPad 6 to generate a .usmap mapping file, which other programs like [[Tools#FModel]] can work with.\\
Line 116: Line 122:
 ---- ----
 ==== UWPHook ==== ==== UWPHook ====
-[[https://github.com/BrianLima/UWPHook|github.com/UWPHook]]\\+[[https://github.com/BrianLima/UWPHook|GitHub/UWPHook]]\\
 Allows UWP applications (many Microsoft Store applications, including Minecraft) to be added to Steam as a Non-Steam game while retaining rich presence.\\ Allows UWP applications (many Microsoft Store applications, including Minecraft) to be added to Steam as a Non-Steam game while retaining rich presence.\\
 #UWP #Minecraft #Store #Microsoft #Microsoft Store #Steam #Non-Steam Game #Rich Presence #Steam Rich Presence #UWP #Minecraft #Store #Microsoft #Microsoft Store #Steam #Non-Steam Game #Rich Presence #Steam Rich Presence
 +----
 +==== WinDirStat ====
 +[[https://windirstat.net/|WinDirStat.net]]\\
 +Disk usage analyzer. Useful to break down disk usage by files and by folders.\\
 +#Disk #Storage #Drives #Files #Large Files #Folders #Folder Size #Large Folders #Analysis
 ---- ----
 ==== WinSCP ==== ==== WinSCP ====
-[[https://winscp.net/eng/index.php|WinSCP]]\\+[[https://winscp.net/eng/index.php|WinSCP.net]]\\
 Visual file transfer client using SFTP or FTP, though it can do that much more.\\ Visual file transfer client using SFTP or FTP, though it can do that much more.\\
 #SFTP #FTP #Client #Wrapper #SFTP #FTP #Client #Wrapper
 ---- ----
 ==== WinSetView ==== ==== WinSetView ====
-[[https://github.com/LesFerch/WinSetView|github.com/WinSetView]]\\+[[https://github.com/LesFerch/WinSetView|GitHub/WinSetView]]\\
 Windows Explorer viewing options manager. Allows setting folder view settings for Windows explorer that actually stick, applying to subfolders, libraries or the entire program if wanted, without constantly resetting or not actually carrying over or applying to subfolders.\\ Windows Explorer viewing options manager. Allows setting folder view settings for Windows explorer that actually stick, applying to subfolders, libraries or the entire program if wanted, without constantly resetting or not actually carrying over or applying to subfolders.\\
 #Folder View #Windows Explorer #Settings #Customization #Manager #Fixes #Folder View #Windows Explorer #Settings #Customization #Manager #Fixes
 ==== x360ce ==== ==== x360ce ====
-[[https://www.x360ce.com|x360xe]]\\+[[https://www.x360ce.com|x360ce.com]]\\
 Xbox 360 Controller emulation application. Can be used with virtually any input device, starting from Keyboards, Mice, Playstation controllers, generic controllers, external keyboards, generic input devices, steering wheels, pedals, HOTAS setups, xinput devices, Wiimotes and so much more. Inputs from these devices can be freely bound to Xbox 360 buttons, sticks and bumpers according to needs/tastes. Good for games that understand Xbox 360 Controllers but for which you want to use basically anything else.\\ Xbox 360 Controller emulation application. Can be used with virtually any input device, starting from Keyboards, Mice, Playstation controllers, generic controllers, external keyboards, generic input devices, steering wheels, pedals, HOTAS setups, xinput devices, Wiimotes and so much more. Inputs from these devices can be freely bound to Xbox 360 buttons, sticks and bumpers according to needs/tastes. Good for games that understand Xbox 360 Controllers but for which you want to use basically anything else.\\
 #Controllers #Input #Devices #Device Emulation #Xbox 360 Controller #Controllers #Input #Devices #Device Emulation #Xbox 360 Controller
 ---- ----
tools.1775934487.txt.gz · Last modified: by ultracomfy

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki