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tools [2026/04/10 14:20] ultracomfytools [2026/04/15 13:58] (current) ultracomfy
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 ~~NOTOC~~ ~~NOTOC~~
 ====== Tools ====== ====== Tools ======
-I keep a large set of tools for all kinds of purposes. In fact, it is so many tools that I am beginning to lose sight of them all. Following is a list with all of them as I use them:\\+I keep a large set of tools for all kinds of purposes. In fact, it is so many tools that I am beginning to lose count of them all. Following is a list with all of them as I use them:\\
 <WRAP center round important 60%> <WRAP center round important 60%>
 <wrap em>A word of caution:</wrap>\\ <wrap em>A word of caution:</wrap>\\
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 ==== FModel ==== ==== FModel ====
 [[https://github.com/4sval/FModel|GitHub.com/4sval/Fmodel]]\\ [[https://github.com/4sval/FModel|GitHub.com/4sval/Fmodel]]\\
-Utility for exploring and extracting Unreal Engine games, specifically .pak, .utoc (with their associated .uasset and .ubulk's). Works for Unreal Engine 5.\\+Premier utility for exploring and extracting Unreal Engine games, specifically .pak, .utoc (with their associated .uasset and .ubulk's). Works for Unreal Engine 5.\\
 Add game as "New Game", then use the //Settings Menu// to set up how the program reads the files. May or may not auto-detect the game version and will probably require manually generating a mappings file (.usmap). If extracted files don't look like they're from your game, then they're probably generated using Fortnite's mappings. Play around with the settings until it doesn't do that anymore. If it errors with unversioned properties and missing mapping file, use [[Tools#jmap]] to generate a mapping file.\\ Add game as "New Game", then use the //Settings Menu// to set up how the program reads the files. May or may not auto-detect the game version and will probably require manually generating a mappings file (.usmap). If extracted files don't look like they're from your game, then they're probably generated using Fortnite's mappings. Play around with the settings until it doesn't do that anymore. If it errors with unversioned properties and missing mapping file, use [[Tools#jmap]] to generate a mapping file.\\
 #[[Extraction]] #Unreal Engine #UE #Unreal Engine 4 #UE4 #Unreal Engine 5 #UE5 #Data Mining #Datamining #.pak #.utoc #.uasset #[[Extraction]] #Unreal Engine #UE #Unreal Engine 4 #UE4 #Unreal Engine 5 #UE5 #Data Mining #Datamining #.pak #.utoc #.uasset
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 [[https://github.com/trumank/jmap|github.com/trumank/jmap]]\\ [[https://github.com/trumank/jmap|github.com/trumank/jmap]]\\
 "Unreal Engine reflection data format and extractor"\\ "Unreal Engine reflection data format and extractor"\\
-Terminal application, use a command like ".\jmap_dumper.exe --pid 11528 output.usmap(Powershell, pid number replaced with Process ID of the running game) to generate a .usmap file that can be used in applications like [[Tools#Fmodel]].\\+Powershell application, use a command like ''$env:PATTERNSLEUTH_RES_EngineVersion=“5.6”'' to set up the game's version, then run  ''.\jmap_dumper.exe --pid 11528 output.usmap'' (Powershell, pid number replaced with Process ID of the running game) to generate a .usmap file that can be used in applications like [[Tools#Fmodel]].\\
 #[[Extraction]] #Unreal Engine #UE #Unreal Engine 4 #UE4 #Unreal Engine 5 #UE5 #Data Mining #Datamining #.usmap #[[Extraction]] #Unreal Engine #UE #Unreal Engine 4 #UE4 #Unreal Engine 5 #UE5 #Data Mining #Datamining #.usmap
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tools.1775830824.txt.gz · Last modified: by ultracomfy

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