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stop_killing_games [2025/09/01 10:21] ultracomfystop_killing_games [2026/04/13 14:56] (current) ultracomfy
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 Unfortunately, over time there has started to set in a trend by which games more and more often have some kind of dependency that breaks them when the development studio ends support for them. When this dependency is pulled, the game becomes unplayable. Typically, this is an "Always Online" requirement, by which the game will boot you back to the main menu the second is loses connection to a home server. To be clear, it's not just that the game wants to be connected to the internet //in general//, it wants to be connected to a specific server operated by the development team. When the game is eventually sunset by the games studio, they will shut down the server and then, any time a player attempts to play the game, they will not be able to do anything in it besides looking at the main menu. Unfortunately, over time there has started to set in a trend by which games more and more often have some kind of dependency that breaks them when the development studio ends support for them. When this dependency is pulled, the game becomes unplayable. Typically, this is an "Always Online" requirement, by which the game will boot you back to the main menu the second is loses connection to a home server. To be clear, it's not just that the game wants to be connected to the internet //in general//, it wants to be connected to a specific server operated by the development team. When the game is eventually sunset by the games studio, they will shut down the server and then, any time a player attempts to play the game, they will not be able to do anything in it besides looking at the main menu.
  
-One of the most prominent examples of this is [[The Crew]], an always-online multiplayer racing game that //actually// won't let you play the game at all ever since Ubisoft decided to discontinue support. Some games have better justification than others for being online-only. Point in case, The Crew is one of the weaker examples as it not only already //has// an offline mode buried and locked away in the code, its content is also ~90% offline content that would work perfectly fine if just allowed to do so. It is at the sole discretion of the developer to decide whether to let you actually access that content and, for those 90%, there is absolutely no reason to not let you. The same goes for the reboot [[HitmanWorld of Assassination]], which demands you be connected to their servers at all times and will refuse to let you properly access its content without connection or developer support.+One of the most prominent examples of this is [[The Crew]], an always-online multiplayer racing game that //actually// won't let you play the game at all ever since Ubisoft decided to discontinue support. Some games have better justification than others for being online-only. Point in case, The Crew is one of the weaker examples as it not only already //has// an offline mode buried and locked away in the code, its content is also ~90% offline content that would work perfectly fine if just allowed to do so. It is at the sole discretion of the developer to decide whether to let you actually access that content and, for those 90%, there is absolutely no reason to not let you. The same goes for the reboot [[Hitman World of Assassination]], which demands you be connected to their servers at all times and will refuse to let you properly access its content without connection or developer support.
  
 There are other games where it makes at least a bit more sense, take [[Fortnite]]. Fortnite is essentially an online only game not just by technicality, but by //nature//. There is no genuine offline aspect to the game, all its content plays out in the 100-player free for all primary game mode. Obviously, if that game is ever phased out and the servers get shut down, there won't be much in it left to do. This isn't arbitrary like in The Crew where it's just developer discretion, in Fortnite the majority of the game's appeal actually //is// streamed live from a server (ie. other players, what they do, events, etc.). Essentially, Fortnite servers //cannot// be shut down without making the game effectively unplayable. There are other games where it makes at least a bit more sense, take [[Fortnite]]. Fortnite is essentially an online only game not just by technicality, but by //nature//. There is no genuine offline aspect to the game, all its content plays out in the 100-player free for all primary game mode. Obviously, if that game is ever phased out and the servers get shut down, there won't be much in it left to do. This isn't arbitrary like in The Crew where it's just developer discretion, in Fortnite the majority of the game's appeal actually //is// streamed live from a server (ie. other players, what they do, events, etc.). Essentially, Fortnite servers //cannot// be shut down without making the game effectively unplayable.
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stop_killing_games.1756722072.txt.gz · Last modified: by ultracomfy

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