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helldivers_2_warbond_concept [2026/04/24 21:19] ultracomfyhelldivers_2_warbond_concept [2026/04/24 21:29] (current) ultracomfy
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 <wrap hi>Fires explosive darts that stick to their target and explode after multiple seconds.</wrap> <wrap hi>Fires explosive darts that stick to their target and explode after multiple seconds.</wrap>
  
-Idea: Darts deal no damage on their own. Capacity and handling of the Liberator Carbine, fire rate of a Grenade Launcher. Darts do not bounce and have no dropoff, fly somewhat slowly (compare to stim dart) and deal damage only after multiple seconds. Statistically, the damage numbers should be similar to the Liberator Carbine (ie. very low damage per shot), but should buy Area of Effect capabilities for sacrificing the ability to deal damage instantly. Also gets utility as dart can be shot into the ground. Darts stuck in fellow helldivers (or in your shield generator bubble if you're an unlucky fucker) should be pre-stimmed. Darts have a small light on their tail that blinks in blue and yellow and generate a beep noise to alert to their presence. These explosions are tiny and do not deal a lot of damage, but there are many and they deal AoE, so helldivers caught in them will be ragdolled. Ideally, using this gun should feel like using a Wasp Launcher that is weaker per shot but does not require a backpack, stationary reload and has better handling and more enjoyable ammo economy, and it's a dumbfire primary.+Idea: Darts deal no damage on their own. Capacity and handling of the Liberator Carbine, fire rate of a Grenade Launcher. Darts do not bounce and have no dropoff, fly somewhat slowly (compare to stim dart) and deal damage only after multiple seconds. Statistically, the damage numbers should be similar to the Liberator Carbine (ie. very low damage per shot), but should buy Area of Effect capabilities for sacrificing the ability to deal damage instantly. Also gets utility as dart can be shot into the ground. Darts stuck in fellow helldivers (or in your shield generator bubble if you're an unlucky fucker) should be pre-stimmed. Darts have a small light on their tail that blinks in blue and yellow and generate a beep noise to alert to their presence. These explosions are tiny and do not deal a lot of damage, but there are many and they deal AoE, so helldivers caught in them will be ragdolled. Ideally, using this gun should feel a little bit like using a Wasp Launcher that is weaker per shot but does not require a backpack, stationary reload and has better handling and more enjoyable ammo economy, and it's a dumbfire primary.
  
 ====== Secondary Weapon ====== ====== Secondary Weapon ======
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 <wrap hi>Eagle makes an afterburner flyby close to the ground, stunning and disorienting unaware enemies.</wrap> <wrap hi>Eagle makes an afterburner flyby close to the ground, stunning and disorienting unaware enemies.</wrap>
  
-Idea: Sort of a revserse "Eagle Flashbang". After deployment, Eagle approaches from in front of the beacon and makes a low, loud flyby with afterburners active. This stuns and disorients (like after getting hit by an Alpha Commander charge) everything in range that is not looking at it. Players can avoid being stunned and disoriented by looking in the direction of the Eagle as it passes. Eagle can be heard approaching, before activating afterburners. This gives warning to helldivers and also communicates the direction in which they need to look. Stratagem does NOT work in areas where Eagle cannot fly low enough, ie. in cities and other difficult terrain. Eagle approaches from the 12 o' clock positon. Useful to throw ahead of oneself, as enemies generally tend to look towards the player and the player is looking in the direction of where the Eagle will come from. Has three charges, reloads and rearms like the Strafing Run. Less, but still effective on larger enemies.+Idea: Sort of a revserse "Eagle Flashbang". After deployment, Eagle approaches from in front of the beacon and makes a low, loud flyby with afterburners active. This stuns (like tremors) and disorients (like after getting hit by an Alpha Commander charge) everything in range that is not looking at it. Players can avoid being stunned and disoriented by looking in the direction of the Eagle as it passes. Eagle can be heard approaching, before activating afterburners. This gives warning to helldivers and also communicates the direction in which they need to look. Stratagem does NOT work in areas where Eagle cannot fly low enough, ie. in cities and other difficult terrain. Eagle approaches from the 12 o' clock positon. Useful to throw ahead of oneself, as enemies generally tend to look towards the player and the player is looking in the direction of where the Eagle will come from. Has three charges, reloads and rearms like the Strafing Run. Less, but still effective on larger enemies.
  
 <wrap em>Eagle Corkscrew</wrap>\\ <wrap em>Eagle Corkscrew</wrap>\\
 <wrap hi>Barrage of Eagle gatling shots in a circle around the helldiver nearest to the beacon.</wrap> <wrap hi>Barrage of Eagle gatling shots in a circle around the helldiver nearest to the beacon.</wrap>
  
-Idea: Eagle flies high up, then aims full down and enters a corkscrew spin, shooting in a circle around the helldiver closest to the beacon. Pulls out of the spin just before hitting the ground. Maybe can hear Eagle scream "Yeee-Haw" in excitement. 500kg reload and rearm times.+Idea: Eagle flies high up, then aims full down and enters a corkscrew spin, shooting in a circle around the helldiver closest to the beacon. Pulls out of the spin just before hitting the ground. Maybe can hear Eagle scream "Yeee-Haw" in excitement. 2 charges and 500kg reload and rearm times.
  
 ====== Grenade ====== ====== Grenade ======
 <wrap em>Call-In Flare</wrap>\\ <wrap em>Call-In Flare</wrap>\\
  
-Idea: Bright, red flare with red smoke that can be seen by Eagle even when stratagem beacons are jammed (jammer, ion storm, air defense, etc.). Prompts it to deploy one random available payload or, if it is currently on cooldown/rearming (including when using more than one flare in quick succession), prompt the Super Destroyer to deploy one random available payload instead. If nothing is available, tough noogies. Can only hold one.+Idea: Bright, red flare with red smoke that can be seen by Eagle even when stratagem beacons are jammed (jammer, ion storm, air defense, etc.). Prompts it to deploy one random available payload or, if it is currently on cooldown/rearming (including when using more than one flare in quick succession), prompt the Super Destroyer to deploy one random available payload instead. If nothing is available, tough noogies. Can only hold one or two.
  
 ====== Emote ====== ====== Emote ======
helldivers_2_warbond_concept.1777065593.txt.gz · Last modified: by ultracomfy

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