helldivers_2_warbond_concept
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| helldivers_2_warbond_concept [2026/04/24 15:52] – ultracomfy | helldivers_2_warbond_concept [2026/04/24 21:29] (current) – ultracomfy | ||
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| <WRAP centeralign> | <WRAP centeralign> | ||
| <fs xx-large> | <fs xx-large> | ||
| + | |||
| + | Not really entirely happy with this | ||
| ====== Armor & Armor Passive ====== | ====== Armor & Armor Passive ====== | ||
| - | Armor Passive: | + | <wrap em>Armor Passive: |
| + | <wrap hi> | ||
| + | |||
| + | Idea: Enable aggressive Eagle plays at the cost of accuracy for the shots that are diverted, which would especially affect single-drop stratagems like the 500kg. Probably very useful for low to medium skill players, but diminishes in use as players get better at 1) utilizing their mobility to get out of Eagle shots and 2) predicting where the beacon should be thrown. At higher levels, it can still be useful to get bailed out of getting blindsided by Eagle beacons from other players, and may find some high skill strategies that require throwing the beacon at one's own feet. Eagle does NOT account for player movement direction when selecting the nearest safe spot, but it DOES account for the -90% explosive damage when diving, so it may still kill players that don't dive away from it. And, obviously, it accounts only for divers wearing the armor, so a diverted 500kg may be dropped on the feet of someone else even though they are nowhere near the beacon. | ||
| + | |||
| + | Comes in Light (" | ||
| ====== Booster ====== | ====== Booster ====== | ||
| + | <wrap em> | ||
| + | <wrap hi>-65% call-in time for Eagle stratagems, +50% Eagle Rearm time. Eagle can be used near enemy air defense, but has to spend +30s in evasive maneuvres before it can be used again/sent home to rearm.</ | ||
| + | |||
| + | Idea: Speedy Eagles. Essentially increases helldiver Eagle accuracy but risks teamkills and the like. Pinpoint accuracy increases Eagle effectiveness, | ||
| + | |||
| + | Eagles in air defense is very situational and basically only helps against bots at this time. Idea is to enable basic Eagle access in air defense territory without being useful as a tool for sustained combat (like Strafing Runs or the such which can normally be used multiple times in quick succession). Some players depend on Eagles for Heavy or Anti-Tank damage, and this booster can enable that, even if only rudimentarily. | ||
| + | |||
| + | Thinking about making this the armor passive instead, as this is a pretty severe change to how Eagles play. | ||
| ====== Primary Weapon ====== | ====== Primary Weapon ====== | ||
| + | <wrap em> | ||
| + | <wrap hi>Fires explosive darts that stick to their target and explode after multiple seconds.</ | ||
| + | |||
| + | Idea: Darts deal no damage on their own. Capacity and handling of the Liberator Carbine, fire rate of a Grenade Launcher. Darts do not bounce and have no dropoff, fly somewhat slowly (compare to stim dart) and deal damage only after multiple seconds. Statistically, | ||
| + | |||
| ====== Secondary Weapon ====== | ====== Secondary Weapon ====== | ||
| + | <wrap em> | ||
| + | <wrap hi>Fires a salvo of three, high-powered autocannon rounds.</ | ||
| + | |||
| + | Idea: Long tube that fires a salvo with the damage values of the Pelican' | ||
| ====== Stratagems ====== | ====== Stratagems ====== | ||
| + | <wrap em>Eagle Flyby</ | ||
| + | <wrap hi>Eagle makes an afterburner flyby close to the ground, stunning and disorienting unaware enemies.</ | ||
| + | |||
| + | Idea: Sort of a revserse "Eagle Flashbang" | ||
| + | |||
| + | <wrap em>Eagle Corkscrew</ | ||
| + | <wrap hi> | ||
| + | |||
| + | Idea: Eagle flies high up, then aims full down and enters a corkscrew spin, shooting in a circle around the helldiver closest to the beacon. Pulls out of the spin just before hitting the ground. Maybe can hear Eagle scream " | ||
| + | |||
| + | ====== Grenade ====== | ||
| + | <wrap em> | ||
| + | |||
| + | Idea: Bright, red flare with red smoke that can be seen by Eagle even when stratagem beacons are jammed (jammer, ion storm, air defense, etc.). Prompts it to deploy one random available payload or, if it is currently on cooldown/ | ||
| + | |||
| ====== Emote ====== | ====== Emote ====== | ||
| - | ====== Title ====== | + | <wrap em>Radio Comms</ |
| + | Like the "Call the Helldivers" | ||
| + | ====== Title ====== | ||
| + | <wrap em>0 Misses Academy</ | ||
helldivers_2_warbond_concept.1777045954.txt.gz · Last modified: by ultracomfy
