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helldivers_2_guide [2026/06/14 12:51] ultracomfyhelldivers_2_guide [2026/06/14 12:56] (current) ultracomfy
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 Well. Maybe I've been lying a little bit. Maybe Helldivers isn't //just// about staying alive. It is true, your absolute priority in Helldivers should always be to stay alive, but if that's the only thing you do then you'll never actually get anything done. The truth is that Helldivers 2 is a walking and terminal simulator, with the occasional enemy encounter thrown in. The first and most important realization of a Helldiver player should be the absolute brokenness of stims, but up there on the list is //also// the realization that nobody is standing to gain from a dead enemy (except on certain mission types). There is no inherent value to killing an enemy. There is, or at least there should be, an ulterior motive behind the killing of an enemy. Maybe you want to go somewhere and you would die doing so if the enemy was left alive. Maybe you want to work on a terminal and you'd die if you left that enemy alive. Either way, it's about giving yourself room, not about the dead enemy. Well. Maybe I've been lying a little bit. Maybe Helldivers isn't //just// about staying alive. It is true, your absolute priority in Helldivers should always be to stay alive, but if that's the only thing you do then you'll never actually get anything done. The truth is that Helldivers 2 is a walking and terminal simulator, with the occasional enemy encounter thrown in. The first and most important realization of a Helldiver player should be the absolute brokenness of stims, but up there on the list is //also// the realization that nobody is standing to gain from a dead enemy (except on certain mission types). There is no inherent value to killing an enemy. There is, or at least there should be, an ulterior motive behind the killing of an enemy. Maybe you want to go somewhere and you would die doing so if the enemy was left alive. Maybe you want to work on a terminal and you'd die if you left that enemy alive. Either way, it's about giving yourself room, not about the dead enemy.
  
-{{ ::haywood_jablomey_quote.png?nolink|}}+<WRAP right box> 
 +{{ ::haywood_jablomey_quote.png?nolink |}}\\ 
 +If you don't believe me, take it from this guy.\\ 
 +He's only the best Helldivers player on Earth. 
 +</WRAP>
  
 Eventually the key realization should be that a game of Helldivers is just you running lines between several terminals and opening/closing some valves or operating some levers. A helldiver is never "fighting on a front", a helldiver is either **walking towards an objective** or a helldiver is **on an objective**. Eventually the key realization should be that a game of Helldivers is just you running lines between several terminals and opening/closing some valves or operating some levers. A helldiver is never "fighting on a front", a helldiver is either **walking towards an objective** or a helldiver is **on an objective**.
helldivers_2_guide.1781441489.txt.gz · Last modified: by ultracomfy

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