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helldivers_2 [2025/08/23 11:43] ultracomfyhelldivers_2 [2025/09/04 15:55] (current) ultracomfy
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 The point is, as a helldiver, you have a unique ability: You have what is essentially a //temporary invincibility// button. By default you can use this button up to four times (ie. you have four stims), but your number of uses can be replenished with in-game pickups. **As long as you still have uses on your invincibility left, you should //never// die. If you die with stims left in your inventory, you did something wrong.** The point is, as a helldiver, you have a unique ability: You have what is essentially a //temporary invincibility// button. By default you can use this button up to four times (ie. you have four stims), but your number of uses can be replenished with in-game pickups. **As long as you still have uses on your invincibility left, you should //never// die. If you die with stims left in your inventory, you did something wrong.**
 +
 +<WRAP center round alert 60%>
 +Seriously, this might sound silly, but it is not. Stims are the unit in which helldivers are counted. Do not run out stims. "But I am on full health" is not an argument. No stims means you will die in the next encounter.\\
 +\\
 +Stim early - from pressing the button to the stim actually activating will take about half a second, during which the stimming can be interrupted((Unless you're diving, then it can only be cancelled with a ragdoll.)). It will take another bit of time to heal you from low HP to an amount of HP at which you can survive taking another hit.
 +</WRAP>
 +
  
 ==== 1.2 Diving ==== ==== 1.2 Diving ====
-Taking damage will often stagger you. Staggering isn't quite ragdolling, but it will make you recoil for a moment and stop you from doing something - including stimming. This is particularly brutal with enemies that have combos (bugs, especially Predator Strain). This is where //diving// becomes relevant. Diving lets you escape //any and all// enemy combos, no restrictions. You can still take damage, you can still be ragdolled, but it will cancel all staggers and gives you back full control instantly. Crucially, it means you can also //stim// instantly as well. Helldivers are powerful not because they are amazing combatants or because they have immensely powerful Eagle and Super Destroyer support - it's because they have one single move combination in their moveset that lets them become invincible, no matter what happens (except when you get ragdolled).\\ Dive + Stim is the only reason Helldivers are feared. This seemingly inoccuous move is what makes a Helldiver scary. Use it. Dive. Dive for your life. When it says "Dive, dive again. And again. And again.", this is what that means. "Helldivers" means using your Alt key, not being sent onto hellish planets.+Taking damage will often stagger you. Staggering isn't quite ragdolling, but it will make you recoil for a moment and stop you from doing something - including stimming. This is particularly brutal with enemies that have combos (bugs, especially Predator Strain). This is where //diving// becomes important. Diving lets you escape (almost) //any and all// enemy combos, no restrictions. You can still take damage, you can still be ragdolled, but it will cancel (almost) all staggers and gives you back full control instantly. Crucially, it means you can also //stim// instantly as well. Helldivers are powerful not because they are amazing combatants or because they have immensely powerful Eagle and Super Destroyer support - it's because they have one single move combination in their moveset that lets them become invincible, no matter what happens (except when you get ragdolled).\\ Dive + Stim is the only reason Helldivers are feared. This seemingly inoccuous move is what makes a Helldiver scary. Use it. Dive. Dive for your life. When it says "Dive, dive again. And again. And again.", this is what that means. "Helldivers" means using your Alt key, not being sent onto hellish planets.
  
 ==== 1.3 Survivability ==== ==== 1.3 Survivability ====
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 Survivability also means your ability to take a hit in the first place - stay at max health. Being at reduced health is an idea for stim conservation - which is great if you know how the game works and have things under control, but it essentially means that you can take one or two less hits before death; a lot of time in Helldivers terms: If a hit takes an enemy 0.2 seconds, that's 0.2 seconds less you get to react to a hit you didn't see coming. And it also means that some hits that don't ordinarily oneshot you //WILL// now oneshot you. Stay. At. Max. Health. You can learn damage [[damage breakpoint|breakpoints]] later. Survivability also means your ability to take a hit in the first place - stay at max health. Being at reduced health is an idea for stim conservation - which is great if you know how the game works and have things under control, but it essentially means that you can take one or two less hits before death; a lot of time in Helldivers terms: If a hit takes an enemy 0.2 seconds, that's 0.2 seconds less you get to react to a hit you didn't see coming. And it also means that some hits that don't ordinarily oneshot you //WILL// now oneshot you. Stay. At. Max. Health. You can learn damage [[damage breakpoint|breakpoints]] later.
  
-Helldivers 2 gives you all kinds of options to increase your survivability. Take a jump pack. Bring a shield generator. A walker. Bring a gun that stuns/staggers enemies. Bring heavy armor. Bring medic armor (+2 stims & +2 stim effect duration) Bring crowd control weapons. Bring a sentry. Keep your stims stocked, loot stims from POIs, learn what POIs look like and where to find stims. Heck, bring a fucking Supply Pack for a virtually infinite supply of stims.+Helldivers 2 gives you all kinds of options to increase your survivability. Take a jump pack. Bring a shield generator. A walker. Bring a gun that stuns/staggers enemies. Bring heavy armor. Bring medic armor (+2 stims & +2 stim effect duration) Bring crowd control weapons. Bring a sentry. Keep your stims stocked, loot stims from POIs, learn what POIs look like and where to find stims. Heck, bring a fucking Supply Backpack for a virtually infinite supply of stims.
  
 Additionally, use your Eagle and Super Destroyer support mid-fight. The cool thing about Dive + Stim is that it makes you invincible for multiple seconds, so you can Dive + Stim and then just stay on the ground to take your sweet ass time to punch in a stratagem code. //Nothing will kill you while you're stimmed.// Dive + Stim + Reinforce. Dive + Stim + Eagle 500. Dive + Stim + Laser. Nothing can bring you down, especially if your stim duration is longer with the medic armor. There can be 20 bugs behind you that will dogpile onto you during a Dive + Stim + Eagle 500 - but what are they gonna do about you? The entire horde of bugs can keep hammering into you until they're old and grey - as long as you're stimmed, you are invincible. And if you call in the Eagle 500, they will be dead before your stims run out((Throw the 500kg at your feet, not towards the enemies. When you run away, the enemies will follow you, so you need to throw the 500kg to where the enemies will be, not to where they are. If you throw the 500kg at your feet, you should run about 30 meters until the 500kg lands, which is the perfect distance to have.)). The alternative here is Jump Pack + (maybe) Stim + Stratagem. Hover Pack + (maybe) Stim + Stratagem. While midair you're unlikely to get hit, so that's a perfect opportunity to punch in a stratagem. Additionally, use your Eagle and Super Destroyer support mid-fight. The cool thing about Dive + Stim is that it makes you invincible for multiple seconds, so you can Dive + Stim and then just stay on the ground to take your sweet ass time to punch in a stratagem code. //Nothing will kill you while you're stimmed.// Dive + Stim + Reinforce. Dive + Stim + Eagle 500. Dive + Stim + Laser. Nothing can bring you down, especially if your stim duration is longer with the medic armor. There can be 20 bugs behind you that will dogpile onto you during a Dive + Stim + Eagle 500 - but what are they gonna do about you? The entire horde of bugs can keep hammering into you until they're old and grey - as long as you're stimmed, you are invincible. And if you call in the Eagle 500, they will be dead before your stims run out((Throw the 500kg at your feet, not towards the enemies. When you run away, the enemies will follow you, so you need to throw the 500kg to where the enemies will be, not to where they are. If you throw the 500kg at your feet, you should run about 30 meters until the 500kg lands, which is the perfect distance to have.)). The alternative here is Jump Pack + (maybe) Stim + Stratagem. Hover Pack + (maybe) Stim + Stratagem. While midair you're unlikely to get hit, so that's a perfect opportunity to punch in a stratagem.
helldivers_2.1755942238.txt.gz · Last modified: 2025/08/23 11:43 by ultracomfy

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