helldivers_2
Differences
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<WRAP center round alert 60%> | <WRAP center round alert 60%> | ||
- | Seriously, this might sound silly, but it is not.\\ | + | Seriously, this might sound silly, but it is not. Stims are the unit in which helldivers are counted. |
- | \\ | + | |
- | Do not run out stims. "But I am on full health" | + | |
\\ | \\ | ||
Stim early - from pressing the button to the stim actually activating will take about half a second, during which the stimming can be interrupted((Unless you're diving, then it can only be cancelled with a ragdoll.)). It will take another bit of time to heal you from low HP to an amount of HP at which you can survive taking another hit. | Stim early - from pressing the button to the stim actually activating will take about half a second, during which the stimming can be interrupted((Unless you're diving, then it can only be cancelled with a ragdoll.)). It will take another bit of time to heal you from low HP to an amount of HP at which you can survive taking another hit. |
helldivers_2.txt · Last modified: 2025/09/04 15:55 by ultracomfy