extraction_basics
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| extraction_basics [2026/04/14 13:41] – ultracomfy | extraction_basics [2026/04/14 17:48] (current) – ultracomfy | ||
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| ====== Engine and Middleware Files ====== | ====== Engine and Middleware Files ====== | ||
| - | The reason video game engines, middleware and container files are important to talk about is because they both affect what you can expect to find inside game files. Importantly, | + | The reason video game engines, middleware and container files are important to talk about is because they both affect what you can expect to find inside game files. Importantly, |
| - | It is helpful to know what to expect. To get to a game's audio, you will often have to break through multiple layers of file formats you won't immediately know what to do with. .pak/.utoc can contain .uasset which can contain .bank which can contain .wem which you can convert to .wav/ | + | It is helpful to know what to expect. To get to a game's audio, you will often have to break through multiple layers of file formats you won't immediately know what to do with. '' |
| ====== Plain Files ====== | ====== Plain Files ====== | ||
| Some games store their assets plainly, ie. their textures, sounds and many other things are just literal picture and sound files. In this case, " | Some games store their assets plainly, ie. their textures, sounds and many other things are just literal picture and sound files. In this case, " | ||
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| + | ---- | ||
| + | You are now ready to properly get into video game extraction. Return to [[Extraction|overview]]. | ||
extraction_basics.1776174097.txt.gz · Last modified: by ultracomfy
